Trap
NormalScrap Garage
Archetype:
Scrap
View:
705
If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each effect of "Scrap Garage" once per turn.
Scrap Garage — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 47 · Meta: provisional
- Primary role: Recovery / Recursion
Why it scores here
Scrap Garage converts a Machine loss into up to 3 DARK Machine bodies from the GY at 0 ATK/DEF, and its GY-activated effect can destroy one of your own Machines. Its score comes from that recursion and the GY-activated effect, not from any stat, and the trigger is conditional, so it cannot be used at will. No combo data or guides are supplied, so the combo and synergy scores rest on text and four decks only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Conditional trigger on a Machine being destroyed and no searcher in the evidence; four decks run it, but the card's own Scrap archetype does not appear among them (observed/inferred). |
| Combo & Conversion | 40 | Text shows up to 3 zero-stat revivals from a single trigger, but no combo boards or starter stats are supplied (inferred). |
| Resource Economy | 55 | Each trigger can return up to 3 bodies from the GY, a real refuel, and the GY banish cost makes the second effect a recursive use (verified). |
| Effect & Interaction | 20 | Only destroys one of your own Machines; no negation or opponent interaction in the text (verified). |
| Material Utility | 45 | DARK Machine revivals can serve as material, but the 0 ATK/DEF body is awkward (inferred). |
| Resilience & Flexibility | 50 | The second effect works from the GY, so it survives being sent there; the first effect needs a Machine destruction event (verified/inferred). |
| Deck-Building Efficiency | 55 | Single-copy-friendly and mostly one copy per deck, with a Machine-only target restriction but no garnet or lock (observed). |
Calculation
Weight profile: Recovery/Recursion primary weights only; no secondary role blended. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs up to 3 DARK Machine bodies from the GY in one trigger
- GY-activated second effect keeps it live after being sent to the GY
- Plays in four distinct archetypes in the sample
Weaknesses
- Conditional trigger that needs a face-up Machine to be destroyed first
- Revived bodies have 0 ATK/DEF
- No interaction or negation
Counters / choke points
- Not supplied in evidence; the GY banish cost and Machine-only target are the practical limits
Best use
Recursion trap for Machine-based decks. Decks: Meklord, B.E.S., Shaddoll. Suggested copies: 1.
Evidence & gaps
- Verified: Text: up to 3 DARK Machine monsters from the GY are Special Summoned with ATK/DEF 0 when a face-up Machine is destroyed by battle or card effect; Text: banish from GY to destroy one Machine you control; Text: each effect is once per turn; Deck evidence: 4 decks, 3 with 1 copy and 1 with 3 copies
- Observed: Four decks across Meklord, B.E.S., Shaddoll and one unnamed archetype; Top partners appear in 2 of 4 decks (50%)
- Inferred: Revived 0 ATK/DEF bodies are usable as material for Machine Fusion or Link plays; Score is capped by the conditional trigger and the lack of combo data
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) for this card Trap subtype (normal, continuous, counter) is not in the evidence, so set/activation timing is unconfirmed The card's own archetype (Scrap) does not appear in the deck archetype list Race field reads 'Normal', which is unusual for a trap and was not used in scoring No banlist token; assumed 3 copies (unlimited)






